![]() ![]() For example, I’ve found myself drawn to the Gunslinger class, as it benefits handguns and dual-wield weapons by decreasing reload times, increasing accuracy, amongst many other things. Unlike CoD’s Zombies mode, this game presents you with a host of ‘perks’ – essentially classes which each benefit certain weapon types in different ways. Despite it only having subtle progression to keep you coming back, I’ve found myself wholly addicted to the exhilarating moment-to-moment gameplay and huge plethora of available weapons. Usually I have a glance at the titles on the service and then return to whatever I’m playing at the time, but with Killing Floor 2, I just can’t stop. Like many players on consoles will be, I was introduced to this game very recently due to it being available with June’s Playstation Plus roster. If you take the general mechanics of Call of Duty’s Zombie mode – progressing through rounds, a whole host of weapons, teamwork – but then add a heaping of variety and charm, you get this game. This is just one moment I experienced in Tripwire Interactive’s excellent Killing Floor 2 – a horde game which relishes in its awesome gameplay. Spinning round, you unsheathe a katana ready to fight or die. Suddenly, you get a moment of slow-motion from nailing headshots – just as the door buckles. Your teammate frantically welds the door to keep it shut, but the hordes on the other side pound its metal hinges with everything they can. ![]() You’re pushed up against a barricaded door, armed with two handcanons as you accurately blow open the heads of the grotesque monsters throwing themselves towards you. ![]()
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